BATS! Did you know? Batman games didn't just become awesome recently. As far back as the mid-eighties, the caped crusader's been flying. Here's another cracker, as dissected by our resident GX4000 aficionado Chris.
BATMAN: THE MOVIE GX4K
1990, Ocean, 2D Platformer; Driving 8/2/2013
K.O.! We've covered so much Street Fighter in the last month or so, we've genuinely exhausted all of our puns. That's right: a Blanka canvas. Thankyouverymuch.
SUPER STREET FIGHTER IV PS3
2010, Capcom, 2D Beat 'em up 5/2/2013
WOLFMAN! Ba-Ba-Ba... BAR-BEAR-I-AN! Sung to the tune of The Beach Boys "Barbara Ann", it's an exact fit. Trust me, I've been singing it all day. Ahem, meanwhile, Chris reviews colourful roaming brawler Barbarian II for Amstrad's GX4000.
THE DUNGEON OF DRAX GX4K
1990, Palace Software, 2D Roaming beat 'em up 24/1/2013
DOUBLE VISION! You know you're getting old when you can't tell two games apart. Either that, or the two games look really similar. If I ever confuse Mario for Sonic or vice-versa, consider it a cue to relieve me of my duties...
PIXEL FEATURE: Q&A WITH NELS ANDERSON 20/1/2013
Fresh off the back of a glowing review, it seemed only right that Shane should learn a little more about world-beating stealth adventure Mark of the Ninja. He lines up an exclusive Q&A for Lead Designer Nels Anderson of Klei Entertainment.
PIXEL REVIEW: MARK OF THE NINJA X360 19/1/2013
Shane gets sneaky in Klei Entertainment's ninja stealth adventure. Find out why it's one of the best 360 titles around.
MARIO! Chris returns to handheld gaming's humble yet revered beginnings as he examines how the iconic Italian plumber's important platform adventure Super Mario Land shaped up on the small screen.
SUPER MARIO LAND GB
1990, Nintendo, 2D Platformer 18/1/2013
PIXEL REVIEW: CANNON FODDER AMI 17/1/2013
Cannon Fodder lives long in the memory of our readers. Alan remembers Sensible Software's bold and brilliant game.
CROSS! The worlds of Street Fighter and Tekken collide, and Shane gets caught right in the middle of it. Are these kingpins better off as two, or just too different to work?
STREET FIGHTER X TEKKEN X360
2012, Capcom, 2D beat 'em up 16/1/2013
FIGHT! Tom goes twelve rounds with Street Fighter's last 16-bit outing, to see whether Capcom's latter-day SNES fighter can survive a downscaling and still pack a heavyweight punch. Don't worry, it's still got a few decent shoryukens up its sleeve!
STREET FIGHTER ALPHA 2 SNES
1996, Capcom, 2D beat 'em up 14/1/2013
PIXEL FEATURE: GAME OF 2012 + Q&A WITH PAUL RUSTCHYNSKY PS3 10/1/2013
Tom and Alan look at what made MotorStorm RC their stand-out title of 2012, and we grab an exclusive chat with RC's Game Director Paul Rustchynsky.
PIXEL REVIEW: STREET FIGHTER II: THE WORLD WARRIOR SNES 8/1/2013
20+ years on from its release, SFII is still the blueprint behind every 2D beat 'em up. Here's where the magic started...
ROUND ONE! Chris kick-starts our Street Fighter review coverage with the beat 'em up that got the ball rolling 25 years ago. Could the TurboGrafx-16 handle Ryu's fireballs?
FIGHTING STREET TG16
1988, Capcom, 2D beat 'em up 6/1/2013
MYSTERY! We can't resist a mix of new ideas and old-school adventuring, so when Benjamin Rivers' indie horror project graced Steam, Tom decided to see if Home is where the art is...
2012, Benjamin Rivers, 2D Adventure 5/1/2013
POW! That DD Neon proved such a divisive title amongst the critics is somewhat fitting for a series that's experienced such highs and lows. Tom gives it a definitive playtest to discover where this network title really lies.
DOUBLE DRAGON NEON PS3
2012, Majesco, Scrolling beat 'em up 3/1/2013