1942: JOINT STRIKE
review | XBOX 360
A giant of the eighties shmup scene, 1942 had within a few short years been put out to pasture, its existence post-1990 limited to a couple of arcade-only entries and a smattering of compilation appearances. Capcom’s venerable shooter was among the most surprising beneficiaries of the indie resurgence precipitated by the popularity of Xbox Live Arcade during the second half of the 00s. 1942: Joint Strike, the first new game in the series in eight years, was among a host of older titles to get a new coat of paint, with prolific rebooters Backbone Entertainment at the helm. Whilst it doesn’t quite set the skies alight, it’s a perfectly decent outing.
Whilst it’s named after 1942, Joint Strike cherry-picks elements from other outings in the series: a health meter from its sequel (as opposed to the significantly more taxing instant deaths), and rank increases from its prequel. Whilst the evolution of the vertical-scrolling shmup would see a drastic shift towards psychedelic visuals and bullet-hell mechanics during the decade, it’s refreshing to play a more methodical, traditional interpretation, one that’s challenging but accessible.
Like many shooters of this kind, 1942: Joint Strike is more fun with a friend
A giant of the eighties shmup scene, 1942 had within a few short years been put out to pasture, its existence post-1990 limited to a couple of arcade-only entries and a smattering of compilation appearances. Capcom’s venerable shooter was among the most surprising beneficiaries of the indie resurgence precipitated by the popularity of Xbox Live Arcade during the second half of the 00s. 1942: Joint Strike, the first new game in the series in eight years, was among a host of older titles to get a new coat of paint, with prolific rebooters Backbone Entertainment at the helm. Whilst it doesn’t quite set the skies alight, it’s a perfectly decent outing.
Whilst it’s named after 1942, Joint Strike cherry-picks elements from other outings in the series: a health meter from its sequel (as opposed to the significantly more taxing instant deaths), and rank increases from its prequel. Whilst the evolution of the vertical-scrolling shmup would see a drastic shift towards psychedelic visuals and bullet-hell mechanics during the decade, it’s refreshing to play a more methodical, traditional interpretation, one that’s challenging but accessible.
Whilst it’s named after 1942, Joint Strike cherry-picks elements from other outings in the series: a health meter from its sequel (as opposed to the significantly more taxing instant deaths), and rank increases from its prequel. Whilst the evolution of the vertical-scrolling shmup would see a drastic shift towards psychedelic visuals and bullet-hell mechanics during the decade, it’s refreshing to play a more methodical, traditional interpretation, one that’s challenging but accessible.
The lack of auto-fire is an annoyance, as holding down the fire button instead charges a beam shot. The slower pacing means this isn’t a disaster, but it nevertheless renders longer sessions unnecessarily onerous, as it becomes tiring to play. Then there are some decidedly underwhelming-looking bosses: ugly, greyish-brown tanks and fighters that, aside from their hefty stature, look poor. Some of the backgrounds are quite nice, especially those travelling over the sea and built-up compounds, though Joint Strike feels a little low-fi on the whole, with crafts and animations getting the job done but with little fanfare or flourish.
Playing with a friend is a definite plus, as the wider, console-friendly playing field is ideal for two players. Pairs can launch the titular joint strike when coordinating bombs, which is quite cool. Online leaderboards are a welcome touch, whilst a handful of achievements will help coax players back. There are rewards for finishing the game with each plane, and for scoring more than 2,000,000 points in a run. There’s also an achievement for beating Joint Strike on its hardest setting, though this will require a level of mastery most will be reluctant to endeavour to.
Playing with a friend is a definite plus, as the wider, console-friendly playing field is ideal for two players. Pairs can launch the titular joint strike when coordinating bombs, which is quite cool. Online leaderboards are a welcome touch, whilst a handful of achievements will help coax players back. There are rewards for finishing the game with each plane, and for scoring more than 2,000,000 points in a run. There’s also an achievement for beating Joint Strike on its hardest setting, though this will require a level of mastery most will be reluctant to endeavour to.
Whilst nothing special, Joint Strike is a refreshingly pure take on the genre that offers a measured, enjoyable challenge
The presentation is serviceable, if a little brown. Likewise, the music fits the theme and the setting, though it doesn’t produce anything memorable. Fortunately, the gameplay is Joint Strike’s most robust aspect, with enemy planes diving at you in Galaga-esque swooping patterns, and bosses that provide stern, absorbing challenges, even if they lack variety. Planes are responsive, though not especially fast to manoeuvre, and you’ll need to be aware that the crafts’ hit-boxes are larger and more punishing than most games of this kind. The easiest setting grants ten lives, enough for most players to reach the end, whilst the second setting is also doable, with five lives. As well as a small mix of primary weapons, the game also provides occasional health replenishment, bombs, a time-limited burst of super-weaponry, and the occasional extra life, meaning that even when the going gets tough, you may yet be rewarded for braving out tricky sections.
Whilst 1942: Joint Strike brings little new to the genre, the original helped define some twenty-odd years previously, purists will appreciate how pure a shooter experience it turned out to be. Ignoring the extremities that had come to define vertical-scrolling shooters helps Joint Strike provide a timely reminder of how absorbing the genre can be, even without the bells and whistles. That being said, it’s also a little drab and austere in places: a bit of spit ‘n’ polish might have helped distinguish it more. I enjoyed a number of playthroughs, though players might find a combination of a lack of autofire, a paucity of levels, and limited game modes limits Joint Strike’s flight time. Decent, though ultimately unmemorable.
Whilst 1942: Joint Strike brings little new to the genre, the original helped define some twenty-odd years previously, purists will appreciate how pure a shooter experience it turned out to be. Ignoring the extremities that had come to define vertical-scrolling shooters helps Joint Strike provide a timely reminder of how absorbing the genre can be, even without the bells and whistles. That being said, it’s also a little drab and austere in places: a bit of spit ‘n’ polish might have helped distinguish it more. I enjoyed a number of playthroughs, though players might find a combination of a lack of autofire, a paucity of levels, and limited game modes limits Joint Strike’s flight time. Decent, though ultimately unmemorable.