YAGER
review | XBOX
Yager, the first title from the German-based studio of the same name, had something of a troubled journey to release. Announced as part of Microsoft’s initial wave of Xbox exclusives and expected to launch in late 2002, the flight combat game would suffer multiple delays, before finally surfacing in late 2003 in Europe. It was delayed even further in North America, releasing in 2004 and, perhaps consequently, suffering a disappointing commercial reception. This is a shame, as Yager Development’s first effort proves pretty sturdy, if not outstanding, and those with a keen interest in aerial action might find a lot to like.
Set in a future where country borders are a thing of the past and control is held instead by mega corporations, players take the role of Magnus Tide, who attempts to resuscitate his career after a huge mission failure prior. Proteus finds use for him despite his failings, and Tide tries to rebuild his reputation, as well as his relationship with love interest Sarah. However, a far more sinister plot, involving the scheming of corporations and pirates, is afoot. Yager boasts a large cast of characters, and while some prove a little grating, they’re generally likeable. Tide in particular has a cheesy charisma reminiscent of eighties action films: whether it’s his witty one-liners, cringe-inducing attempts at romance, or his over-the-top narration prior to some missions, he’s an engaging enough lead.
Yager Development's first game proves a good one, combining strong performance with enjoyable gameplay
Across 22 missions, Yager typically sees you piloting Tide’s pride and joy: the Sagittarius spacecraft. Flying feels good, with a spacious camera letting you take in your surroundings, and tight controls that make navigation, shooting and aerial tricks a breeze. Two speed modes let players swap between dogfight chases and slower precision shots, and the transition feels incredibly smooth. A range of weaponry can be acquired outside of an infinite laser blast, such as rockets and silenced sniper rifle, and a handy lock-on system makes using these satisfying. Elsewhere, you can repair Tide’s ship with stations by landing on them, and they are marked on your map when your health depletes. It proves an accessible flight shooter, easy to grasp even before you finish the tutorial, though to say Yager is an easy game would be inaccurate. Enemies are plentiful, objectives see you having to mount lengthy defences, and spacious maps present multiple objectives which can easily be missed.
While each mission has you attempting primary objectives, hidden tasks encourage a bit more exploration, such as giving aid to a nearby downed craft. They can often bestow bonus ammo and other benefits, such as downing power to nearby turrets. At the end of each mission, you are awarded stars depending on your accuracy, damage taken and completion of aforementioned bonus objectives, and certain stars reward bonuses such as an interactive display of friendlies and enemy ships, but it takes a high level of skill to earn these. The open design of this game is clever at points, with many hidden objectives to find across large maps that bring useful bonuses, and with so many missions available, Yager is indeed quite content rich.
While each mission has you attempting primary objectives, hidden tasks encourage a bit more exploration, such as giving aid to a nearby downed craft. They can often bestow bonus ammo and other benefits, such as downing power to nearby turrets. At the end of each mission, you are awarded stars depending on your accuracy, damage taken and completion of aforementioned bonus objectives, and certain stars reward bonuses such as an interactive display of friendlies and enemy ships, but it takes a high level of skill to earn these. The open design of this game is clever at points, with many hidden objectives to find across large maps that bring useful bonuses, and with so many missions available, Yager is indeed quite content rich.
Unfortunately, it’s not an entirely consistent experience. Difficulty spikes are common in later stages, as aggressively speedy jets become harder to take down, and time-sensitive objectives test your speed as well as skill. This would be fine, but a couple of design choices turn frustration into anger. Sparse checkpointing sees a lot of time lost if you go down or fail an objective, which proves gruelling. Worse, you are limited to just three lives per mission. Lose all three, and you’re thrown back to the menu and forced to start the entire mission again. It proves troublesome early on, and a nightmare by late game. Lastly, on a few occasions, Tide swaps the cockpit for the seat of a turret, as you’re forced to man stationary guns. These levels, sadly, feel overly long and tedious: like the climatic finish of a typical mission stretched to the length of a full one. There’s a handful of these throughout the game, and truth be told, none of them feel as fun as the flying missions.
Yager is also a bit lacking visually. It’s not what you’d call ugly, with decent texture work, smooth performance and large levels which suffer few draw distance issues. However, perhaps because of the latter, the environments feel a bit lacklustre and bland. The colours feel a touch drab, there’s little outside of a few flying ships nearby and weak explosions and environmental destruction feel underwhelming. The audio side is better, with bombastic music swelling appropriately when the player moves between exploration and combat. The voicework, filled with cheesy accents and eager delivery, matches the campy storytelling. Ship blasts, firepower and explosions all sound the part, even if they don’t quite look it.
Yager is also a bit lacking visually. It’s not what you’d call ugly, with decent texture work, smooth performance and large levels which suffer few draw distance issues. However, perhaps because of the latter, the environments feel a bit lacklustre and bland. The colours feel a touch drab, there’s little outside of a few flying ships nearby and weak explosions and environmental destruction feel underwhelming. The audio side is better, with bombastic music swelling appropriately when the player moves between exploration and combat. The voicework, filled with cheesy accents and eager delivery, matches the campy storytelling. Ship blasts, firepower and explosions all sound the part, even if they don’t quite look it.
For a first effort from a new developer, Yager proved rather capable, though it does suffer some of the growing pains of a debut outing. Flight combat feels good, thanks to tight controls and accessible mechanics, and open mission design can prove incredibly rewarding. However, difficulty balance issues, weak turret missions and a slightly bland presentation take away some of the shine. Ultimately, less patience players will likely tap out on this one around the midpoint of the game. However, aficionados of flight combat games might want to check this out. It may have flown under the radar at the time, but it’s worth tracking down.
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VERDICT"Despite balance issues and a bland presentation, Yager benefits from good flight combat, tight controls and open mission design which proves rewarding." OVERALL: 7/10 |