The Pixel Empire
  • Home
    • "Back Issues" >
      • (#51-) July 2018 -
      • (#1-50) May 2012 - June 2018
    • 2022 - October - December
    • 2022 - July - September
    • 2022 - April - June
  • Features Index
    • Pixel Q&A
    • Landmark Levels
    • Pixel Hi-Score Duel
    • Pixel Timeout
    • Pixel Memories
    • Pixel Preview
  • Sony
    • PS5 reviews
    • PS4 reviews
    • PS3 reviews
    • PS2 reviews
    • PS reviews
    • PS Vita reviews
    • PSP reviews
  • SEGA
    • Dreamcast reviews
    • 32X reviews
    • Mega-CD reviews
    • Mega Drive reviews
    • Master System reviews
    • Game Gear reviews
  • Nintendo
    • Wii U reviews
    • Wii reviews
    • GameCube reviews
    • SNES reviews
    • NES reviews
    • DS reviews
    • Game Boy Advance reviews
    • Game Boy reviews
  • Microsoft
    • Xbox One reviews
    • Xbox 360 reviews
    • Xbox reviews
  • PC
    • PC (2000-) reviews
    • PC (1980-1999) reviews
  • Other (A-M)
    • Amstrad >
      • GX4000 reviews
      • CPC reviews
    • Atari >
      • Atari ST reviews
      • Atari 2600 reviews
    • Bandai >
      • WonderSwan reviews
    • Commodore >
      • Amiga reviews
      • Commodore 64 reviews
    • Mobile >
      • Android reviews
      • Java reviews
  • Other (N-Z)
    • NEC >
      • PC-FX reviews
      • PC Engine reviews
    • Panasonic >
      • 3DO reviews
    • Sinclair >
      • ZX Spectrum reviews
    • SNK >
      • Neo Geo reviews
    • Timlex >
      • Mega Duck reviews
  • U/O
    • Aftermarket & Unlicensed
    • Net Yaroze
    • Prototypes & Unreleased
  • Pixel Vault
    • Review Archive
    • About
    • Contributors
    • Contact
    • Like Films?

JEANNE D'ARC (PSP)

Picture
Publisher: Sony.
Developer: Level-5.
Released: August 2007 (US).
Genre: Tactical RPG.

Posted 23rd June 2013.
By Tom Clare © 2013 ​

Some believe that Japanese gaming has been dying for years, that little relevant or creative comes out of the Orient any more. Many blockbuster series have struggled in recent times, though it’s also fair to say Japanese games are less visible over here due to the prevailing of handhelds over home formats, in an inverse of European and American trends. It’s refreshing when, every once in awhile, a true standalone comes along to challenge established notions. It’s doubly pleasant when such a title is as good as Jeanne D’Arc; an obscure but mostly-wonderful tactical role-playing game that mixes 15th Century history with fantasy.

Developed by Level-5, the brains behind Rogue Galaxy, it should come as no surprise that Jeanne D’Arc is expertly-crafted and beautifully presented. It isn’t your usual RPG fare; very loosely framed around the exploits of one Miss “of Arc”, it adds a healthy dose of artistic licence and fantasy overtones for good measure. Along the way, you’ll pass through Jeanne’s home town of Domrémy; the scene of her execution at Rouen (an event given a neat new spin here) and Orléans, which played host to her first military success. Locked in a bitter conflict first with the invading English, and then a hoard of butt-ugly demonic creatures, Jeanne is challenged with uniting carriers of a magical armlet that grants superhuman strength in battle, in a bid to overcome her formidable adversaries.

Barring the odd blip, it’s a deft little story. The love triangle involving Jeanne and her friends Roger and Liane bubbles nicely just under the surface, whilst Jeanne’s personal struggle as a woman-at-war and the burdens of her armlet add a layer of depth that RPGs often neglect. Whilst the story loses a bit of bite when the focus shifts to that of grand fantasy in the closing stages, it’s rarely short of compelling, and bolstered considerably by a lively cast of allies. It doesn’t flinch at delivering gutsy plot twists either, with few games having the audacity to switch lead character midway through the adventure after Jeanne is separated from her troop. Add to the mix the spooky, demon-possessed boy-King Henry VI and his fabulously malevolent advisor the Duke of Bedford, and you’ve got the makings of some superb pantomime villainy too.
Picture
Jeanne is dismayed to find this year's Xmas Tree has been uprooted
Picture
Having both a Jean and Jeanne doesn't get at all confusing, luckily
The gameplay offers a recognisable though highly-polished tactical-RPG affair. The fifteen or so playable characters encountered throughout the game (for the most part it’s between five and seven in any one stage however) present a handsome amount of variety, and it’s nice that no one style of fighter tails away significantly over the course of the adventure, with each remaining competitive given the right tactical deployment. Jeanne D’Arc uses a standard grid system, allowing characters to travel a certain number of squares on the battlefield per turn. Archers offer great range of attack, but their physical vulnerability means they must be protected by tougher, short-range fighters, such as the axe-wielding barbarian-types, whose power is tempered by the limited number of squares they can cover. One character can plant ladders as an alternative means of breaching castle walls, whilst those attacking with pikes/spears can avoid counter-attacks by striking from two squares away.

It’s simple to grasp, yet offers a surprising degree of depth, perhaps all of the little facets fit together so beautifully. The ‘unified guard’ is a clever system that allows characters standing within a square of each other to form a defensive link against incoming attacks, whilst Jeanne and a small handful of other characters can deploy special ‘armlet’ powers, prolonging their turns whenever a foe is dispatched, allowing for an often-decisive succession of killing blows. Add to this the ability to fuse and create new skills ranging from stat boosts, to magic spells, to massively damaging special moves, and there’s plenty to busy yourself with.

Jeanne D’Arc is a more accessible and attractive proposition than most tactical-RPGs. Granted, there’s still some grinding to be done, but nowhere near as much as the likes of Disgaea. The gameplay avoids stagnation by refusing to settle into the same patterns for long, and the radius of objectives built around the battling is fantastic. There's always something to keep you on your toes, like the risky business of breaching a castle whilst preventing your own from falling after some of your compliment reveal themselves to be turncoats. Escorting the vulnerable Charles VII to a safety point challenges you to carve a path through foes whilst also remaining in tight enough formation to ensure his safety. Better still, the player can return to the vast majority of the 40+ maps to fight a new set of foes in order to accrue money, items and experience points. Not only this, the game’s wicked creative side is explored through a host of excellent secondary-missions, showing there’s much more to it than simply hacking down the on-coming hordes. The best sees you having to lure two giant dragons inside a castle’s gate through non-aggressive means and then seal them inside, though there’s many more crackers besides.
Picture
We do love a good title screen at TPE, and this one's a beauty!
Picture
The smart money is not on Phantom Orc at this stage
Troubles are few and far between, though there is the odd hindrance. The chief challenge for the most part is not so much the foes, who can be picked off with relative ease, but completing your task within a ‘turn’ limit. You’ll occasionally encounter some rather craven A.I. tactics designed to stymie an encounter, allowing them to win by running down the counter. Various locations allow access to shops, but as they’re all the same bar for slight inventory changes, it perhaps would have been wiser to simply have one shop instantly accessible with everything available to the player in the one menu. Whilst the voicing is no lunchtime job (they sport solid-sounding French accents for starters), there are, as ever, a few performances that leave a bit to be desired.

Still, it’s a superbly stylish game. The beautiful art style and look of the characters is enhanced through some marvellously elaborate animations, particularly in the early stages of the game. Level-5 have gone to great lengths to make it all look top-draw, and big story moments are intermittently conveyed through a clutch of cool anime video sequences, which is something of a treat for PSP gamers. The only gripe presentation-wise is that it doesn’t indulge in such visual extravagances as much in the closing stages, ironically when the really grand-standing battles begin. The battle locations themselves, whilst not quite as tidy or slick as the rest of the game, still reveal an appreciable degree of detail, which can be admired via an easily navigable camera, controlled with the analogue nub.

It continues to exceed expectations with excellent longevity, and by the close of your journey, the map’s positively heaving with battles. The main game should last most players more than 30 hours, to which you can add easily another ten if you wish to conquer all of the side-levels and additional, tougher Coliseum runs that become available post-completion.

Jeanne D’Arc is ultimately a very classy, very complete game. Its tried-and-tested gameplay doesn’t stray too far from the norm, but what it does offer is almost universally positive, resulting in a game that’s highly addictive and an effective time-sink. It has lots of content, particularly for a portable title, whilst its continued creativity and smart level-design help an admirably-different story retain impetus. Most of all, it’s not the grind that many such games prove to be; yes, it’s both lengthy and involved, but it’s also accessible and enjoyable. In the end, it left even tactical-RPG sceptics like myself believing that Jeanne D’Arc can work miracles.

VERDICT
Visual: 8/10
Audio: 8/10
Gameplay: 9/10
Longevity: 9/10

​
OVERALL:
9/10

search The Pixel Empire

Home

YouTube

Facebook

Twitter

Copyright © The Pixel Empire 2023