REVIEWS | NEC PC-FX
Fifth generation | 1994-1998 | CD-ROM
Games: 62 | Units sold: 300,000
NEC’s ill-fated follow-up to the PC Engine would draw to a close their endeavours in the hardware race, after around a decade. In marked contrast to its predecessor, the PC-FX was conspicuous for its bulk and unattractive appearance, more resembling a desktop tower than a console. Releasing only in its native Japan, it was quickly trampled by more powerful alternatives in the form of the PlayStation and Saturn. The PC-FX would back the wrong horse as the 3D era beckoned, focusing on the ability to display animated video sequences concurrently with active gameplay. Despite a smattering of fun titles early on, the system would increasingly come to be dominated by visual novels and dating sims in the autumn of its lifecycle.
Games: 62 | Units sold: 300,000
NEC’s ill-fated follow-up to the PC Engine would draw to a close their endeavours in the hardware race, after around a decade. In marked contrast to its predecessor, the PC-FX was conspicuous for its bulk and unattractive appearance, more resembling a desktop tower than a console. Releasing only in its native Japan, it was quickly trampled by more powerful alternatives in the form of the PlayStation and Saturn. The PC-FX would back the wrong horse as the 3D era beckoned, focusing on the ability to display animated video sequences concurrently with active gameplay. Despite a smattering of fun titles early on, the system would increasingly come to be dominated by visual novels and dating sims in the autumn of its lifecycle.