ROGUE WARRIOR (X360)
There’s no point beating about the bush with this one: Rogue Warrior is the worst game to come out during the seventh generation. Never has a game managed to fail on every level like Rebellion’s Cold War-era FPS, coming off as rushed despite being announced three years earlier in 2006. Very loosely based on real-life war hero Richard Marcinko, the only aspect that’s valiant about this lurid shooter is that it makes Conflict: Denied Ops look like Gears of War. Considering Rogue Warrior masqueraded as a full-price retail product, it’s unacceptable.
Gamers take the role of real-life war veteran Richard Marcinko, played here by Mickey Rourke. Taking place in 1986, Marcinko and his comrades are sent on a classified mission into North Korea, though it quickly goes sour as his squad is killed by a patrol. The foul-mouthed soldier vows to complete the mission despite threats of court-martial and war between the US and the Soviet Union. You probably won’t care though, as the tensionless story is non-existent, with minimal cut-scenes that usually only feature Marcinko adding more coins to the swear jar. Considering how fleeting the game is, it’s no wonder there isn't time to develop an interesting plot.
It’s immediately clear that Rogue Warrior is more akin to a budget title. The opening cut-scene shows off a hideous graphics engine, with low-rent character models, bland lighting and an incompetent frame rate. Things don’t get much better during gameplay, with dull, rigidly linear levels, a narrow colour palette, repetitive enemies and lacklustre animation. Despite all of the above, the frame rate rarely can maintain thirty frames-per-second. Things hit an all-time low when you enter snow-bound levels, as mediocre particle effects turn the game into a slideshow and it even causes difficulties while shooting.
Not that, to be fair, the shooting is any good to begin with. This is one of the dullest shooters in recent memory, utterly lacking tension and hampered further by inconsistent collision detection and a poor cover system that switches to third-person, minus the precision with similar systems such as the one found in Rainbow Six Vegas. Acutely idiotic A.I. ensures there’s never any semblance of challenge, as the red army opt to stand out in the open or glitch out altogether. Even on the hardest difficulty, most shooter fans will be able to breeze through Rogue Warrior’s campaign. It cannot be stressed enough how dull RW is to play, lacking any kind of finesse or care-in-design, whatsoever.
Not that, to be fair, the shooting is any good to begin with. This is one of the dullest shooters in recent memory, utterly lacking tension and hampered further by inconsistent collision detection and a poor cover system that switches to third-person, minus the precision with similar systems such as the one found in Rainbow Six Vegas. Acutely idiotic A.I. ensures there’s never any semblance of challenge, as the red army opt to stand out in the open or glitch out altogether. Even on the hardest difficulty, most shooter fans will be able to breeze through Rogue Warrior’s campaign. It cannot be stressed enough how dull RW is to play, lacking any kind of finesse or care-in-design, whatsoever.
Stealth elements cannot salvage any fun from this game either, allowing you to sneak up on troops and perform brutal stealth kills. You can also perform violent melee kills if you are in a gunfight, and this can become exploitive as the animation gives you temporary invincibility. The only interesting stealth moments come from where you can shoot out power boxes and gain the upper hand in the dark using night-vision goggles, but instances of this can be counted on one hand. Sometimes, it can feel like the game boils down to pressing a single button in order to progress, dwindling into a shallow exercise in violence. But, when you do have to shoot, the game is just as bad, as the aforementioned collision detection and A.I. issues rear their ugly head. At the end of the day, Rogue Warrior just isn’t much fun to play.
It’s also blazingly short. You’ll notice that you’ve reached the mid-point after a mere hour of gameplay, and by the second or third hour, you’ll already have reached the credits (which, oddly, sees Mickey Rourke rapping). There are no collectables whatsoever and very little reason to slog your way through the game after the first run. Multiplayer fails to add any value either. With only two modes, frequent lag issues and a non-existent community, you probably won’t even touch the competitive part of this meagre package, meaning Rogue Warrior has some of the worst replay value ever seen.
It’s also blazingly short. You’ll notice that you’ve reached the mid-point after a mere hour of gameplay, and by the second or third hour, you’ll already have reached the credits (which, oddly, sees Mickey Rourke rapping). There are no collectables whatsoever and very little reason to slog your way through the game after the first run. Multiplayer fails to add any value either. With only two modes, frequent lag issues and a non-existent community, you probably won’t even touch the competitive part of this meagre package, meaning Rogue Warrior has some of the worst replay value ever seen.
This guy's experiences with the game are soon to be at a merciful end
RW doesn’t have a lot going for it, with awful gameplay, dire graphics and very little gameplay time. The only element which stands out – albeit in a somewhat comical way - is the colossal swear count. Bearing in mind the brief runtime, it still manages to outdo other games for swearing, as if Marcinko has a bad case of Tourette syndrome. It borders on hilarious, as off-the-wall lines that add nothing to the story can give a chuckle. But, it becomes grating towards the end, because Rourke’s shallow performance adds little personality to Marcinko. Not even the addition of Neal McDonough can save the package. The rest of the sound design is weak, with lame gunfire, an uninteresting soundtrack and poorly recorded sound effects.
Rogue Warrior scrapes the very bottom of the video gaming barrel. What’s more shocking is that RW was paraded as a full-priced retail release, not a budget game along the lines of The Sniper 2 or Skyscraper. In reality, there is no excuse for this level of shoddiness. Woefully ugly, a chore to play, and shorter than some Hollywood movies, it’s more offensive for its ineptitude than the massive swear count. It doesn’t matter how much you love shooters – do not touch this with a ten-foot barge pole.
Rogue Warrior scrapes the very bottom of the video gaming barrel. What’s more shocking is that RW was paraded as a full-priced retail release, not a budget game along the lines of The Sniper 2 or Skyscraper. In reality, there is no excuse for this level of shoddiness. Woefully ugly, a chore to play, and shorter than some Hollywood movies, it’s more offensive for its ineptitude than the massive swear count. It doesn’t matter how much you love shooters – do not touch this with a ten-foot barge pole.
PIXEL SECONDS: ROGUE WARRIOR (X360)
Rogue Warrior is a borderline calamitous first-person shooter from Rebellion. You play as Dick Marcinko, a potty-mouthed all-American action hero who sets to work averting nuclear war, infiltrating bases and silos in North Korea and the former USSR, usually leaving a trail of destruction in his wake. Set during the mid-eighties, its story isn’t the only key feature to have been lifted from generations past. Its gameplay, for starters, runs less effectively than most FPS releases from a decade prior. The aiming is simply awful, the trigger responsiveness entirely hopeless. Considering Rogue Warrior’s visuals are below average (that’s being kind), it has remarkable difficulty retaining a reasonable frame rate. Its special effects are laughable and there are plenty of bugs. The cover function is so awkward, you’re better off overlooking it entirely. Gunfights are a sorry mess, with old-school AI spending ages cowering in cover, whilst follow-up bullets routinely fail to register when you’ve triggered a stagger motion. Mickey Rourke barking expletives gets old almost instantly and it’s a shame he wasn’t put to better use. Each mission is a tired facsimile of those seen in older shooters, with no inspiration to be found either in its settings or its story. At its best, Rogue Warrior just about functions: ‘kill moves’ (not stealth kills: Dick makes too much noise performing them) work alright, whilst the ability to disable lights and utilise night-vision goggles to your advantage is a nice touch. Sadly, there’s nothing else positive to relay about the experience. There’s eight short missions, three or four hours lifespan, that’s your lot. Rogue Warrior deserves to be consigned to history, it’s one of the worst games of its generation. [2] – Tom Clare © 2021
Rogue Warrior is a borderline calamitous first-person shooter from Rebellion. You play as Dick Marcinko, a potty-mouthed all-American action hero who sets to work averting nuclear war, infiltrating bases and silos in North Korea and the former USSR, usually leaving a trail of destruction in his wake. Set during the mid-eighties, its story isn’t the only key feature to have been lifted from generations past. Its gameplay, for starters, runs less effectively than most FPS releases from a decade prior. The aiming is simply awful, the trigger responsiveness entirely hopeless. Considering Rogue Warrior’s visuals are below average (that’s being kind), it has remarkable difficulty retaining a reasonable frame rate. Its special effects are laughable and there are plenty of bugs. The cover function is so awkward, you’re better off overlooking it entirely. Gunfights are a sorry mess, with old-school AI spending ages cowering in cover, whilst follow-up bullets routinely fail to register when you’ve triggered a stagger motion. Mickey Rourke barking expletives gets old almost instantly and it’s a shame he wasn’t put to better use. Each mission is a tired facsimile of those seen in older shooters, with no inspiration to be found either in its settings or its story. At its best, Rogue Warrior just about functions: ‘kill moves’ (not stealth kills: Dick makes too much noise performing them) work alright, whilst the ability to disable lights and utilise night-vision goggles to your advantage is a nice touch. Sadly, there’s nothing else positive to relay about the experience. There’s eight short missions, three or four hours lifespan, that’s your lot. Rogue Warrior deserves to be consigned to history, it’s one of the worst games of its generation. [2] – Tom Clare © 2021