CONTENT ARCHIVE | 2013 | JANUARY - FEBRUARY
< February-March 2013 January-February 2013 > November-December 2012
BATS! Did you know? Batman games didn't just become awesome recently. As far back as the mid-eighties, the caped crusader's been flying. Here's another cracker, as dissected by our resident GX4000 aficionado Chris.
BATMAN: THE MOVIE GX4K 1990, Ocean, 2D Platformer; Driving 8/2/2013 |
K.O.! We've covered so much Street Fighter in the last month or so, we've genuinely exhausted all of our puns. That's right: a Blanka canvas. Thankyouverymuch.
SUPER STREET FIGHTER IV PS3 2010, Capcom, 2D Beat 'em up 5/2/2013 |
WOLFMAN! Ba-Ba-Ba... BAR-BEAR-I-AN! Sung to the tune of The Beach Boys "Barbara Ann", it's an exact fit. Trust me, I've been singing it all day. Ahem, meanwhile, Chris reviews colourful roaming brawler Barbarian II for Amstrad's GX4000.
BARBARIAN II: THE DUNGEON OF DRAX GX4K 1990, Palace Software, 2D Roaming beat 'em up 24/1/2013 |
DOUBLE VISION! You know you're getting old when you can't tell two games apart. Either that, or the two games look really similar. If I ever confuse Mario for Sonic or vice-versa, consider it a cue to relieve me of my duties...
OPERATION FLASHPOINT: DRAGON RISING X360
2009, Codemasters, FPS 23/1/2013 |
OPERATION FLASHPOINT:
RED RIVER X360 2011, Codemasters, FPS 23/1/2013 |
PIXEL FEATURE: Q&A WITH NELS ANDERSON 20/1/2013
Fresh off the back of a glowing review, it seemed only right that Shane should learn a little more about world-beating stealth adventure Mark of the Ninja. He lines up an exclusive Q&A for Lead Designer Nels Anderson of Klei Entertainment.
PIXEL REVIEW: MARK OF THE NINJA X360 19/1/2013
Shane gets sneaky in Klei Entertainment's ninja stealth adventure. Find out why it's one of the best 360 titles around.
MARIO! Chris returns to handheld gaming's humble yet revered beginnings as he examines how the iconic Italian plumber's important platform adventure Super Mario Land shaped up on the small screen.
SUPER MARIO LAND GB 1990, Nintendo, 2D Platformer 18/1/2013 |
PIXEL REVIEW: CANNON FODDER AMI 17/1/2013
Cannon Fodder lives long in the memory of our readers. Alan remembers Sensible Software's bold and brilliant game.
CROSS! The worlds of Street Fighter and Tekken collide, and Shane gets caught right in the middle of it. Are these kingpins better off as two, or just too different to work?
STREET FIGHTER X TEKKEN X360 2012, Capcom, 2D beat 'em up 16/1/2013 |
FIGHT! Tom goes twelve rounds with Street Fighter's last 16-bit outing, to see whether Capcom's latter-day SNES fighter can survive a downscaling and still pack a heavyweight punch. Don't worry, it's still got a few decent shoryukens up its sleeve!
STREET FIGHTER ALPHA 2 SNES 1996, Capcom, 2D beat 'em up 14/1/2013 |
PIXEL FEATURE: GAME OF 2012 + Q&A WITH PAUL RUSTCHYNSKY PS3 10/1/2013
Tom and Alan look at what made MotorStorm RC their stand-out title of 2012, and we grab an exclusive chat with RC's Game Director Paul Rustchynsky.
PIXEL REVIEW: STREET FIGHTER II: THE WORLD WARRIOR SNES 8/1/2013
20+ years on from its release, SFII is still the blueprint behind every 2D beat 'em up. Here's where the magic started...
ROUND ONE! Chris kick-starts our Street Fighter review coverage with the beat 'em up that got the ball rolling 25 years ago. Could the TurboGrafx-16 handle Ryu's fireballs?
FIGHTING STREET PCE 1988, Capcom, 2D beat 'em up 6/1/2013 |
MYSTERY! We can't resist a mix of new ideas and old-school adventuring, so when Benjamin Rivers' indie horror project graced Steam, Tom decided to see if Home is where the art is...
HOME PC 2012, Benjamin Rivers, 2D Adventure 5/1/2013 |
POW! That DD Neon proved such a divisive title amongst the critics is somewhat fitting for a series that's experienced such highs and lows. Tom gives it a definitive playtest to discover where this network title really lies.
DOUBLE DRAGON NEON PS3 2012, Majesco, Scrolling beat 'em up 3/1/2013 |
< February-March 2013 January-February 2013 > November-December 2012